I'm Joseph Rowe and I've been a "techie" my entire life. I built a spaceship control panel when I was five. Each month, I waited impatiently for the latest issue of "Popular Science" to arrive. I had a large chemistry lab in the garage when I was twelve. By fourteen, I was building rockets and shortwave radios.
I minored in computer science in college and transitioned into a twenty-nine-year career in Information Technology as a software architect and manager. In my spare time, I built robots and studied artificial intelligence. I later earned an MA degree in Arts and Technology. I'm also a skilled writer of both nonfiction and fiction.
Currently, I am researching real and artificial intelligence at UT Dallas using an interdisciplinary approach. The project will enable me to provide useful foresight and direction regarding the development and application of AI.
My personal blog can be found at roweminations.com. I hope you enjoy your visit.
Technology fictions includes stories about how emerging technologies may impact the lives of people at within a specific time five to thirty years in the future. They are based as much as possible on real science and technology that either currently exists or can reasonably be expected to exist by the time when the story takes place.
Tech fiction is not an attempt to accurately forecast the future - it helps you create it.
The fictions may take multiple forms:
3D Animated videos
Games or interactive media
They are useful in two ways:
Fiction is a proven design tool used by companies such as Apple and Intel.
They can help technology developers gain insight into the possible impacts of alternative directions they may take their research. This helps them shape the future in a desirable way.
Technology research can be extremely expensive. Technology fictions can be used as a tool to convince potential investors or funding sources may yield significant rewards for them and for society.
Joseph Rowe, the founder of Tech Impacts, has developed a methodology that maximizes the value of the stories that are created. There are two alternative approaches that can be taken.
Tech Impacts works with researchers and developers to brainstorm potential impacts and turn those ideas into quality fictions to inform design and development decisions.
We can teach the designers and developers to execute the entire process themselves. They then create the fictions on their own. This approach has the advantage of being repeatable once it is learned, but the learning curve to create quality stories in various media may be steep and costly in some cases.